ECTS credits ECTS credits: 4.5
ECTS Hours Rules/Memories Student's work ECTS: 74.2 Hours of tutorials: 2.25 Expository Class: 18 Interactive Classroom: 18 Total: 112.45
Use languages Spanish, Galician
Type: Ordinary Degree Subject RD 1393/2007 - 822/2021
Center Higher Technical Engineering School
Call: Second Semester
Teaching: Sin Docencia (En Extinción)
Enrolment: No Matriculable (Sólo Alumnado Repetidor)
Theoretical component
General comprehension of the nature and importance of the multimedia technology as fundamental component in the society of the information, specially where the expressiveness and visualization of the information are basic.
Knowledge of the concepts, models and techniques of multimedia information processing: basic formats of information, methods of compression, models of hypertext, classic interfaces multimedia ...
Practical component
Knowledge of the development phases of a project of multimedia information .
Control of withdrawal techniques , digitalization and processing of multimedia content (text, image, sound, video...).
Control of the managing device multimedia as digital chambers, scanners...
Practice in the development of a Web application within an environment of commercial development.
To become familiar with the technical terminology, main products and basic components of the multimedia information.
THEORY
1. Introduction to the multimedia and basic concepts.
1.1. What is the multimedia?
1.2. Types of information that we can find in a multimedia system.
1.3. Types of means
1.4. Characteristics of the multimedia systems.
1.5. Areas of application.
1.6. Some examples of multimedia applications .
1.7. Software of creation.
1.8. Multimedia generic hardware.
2. Text.
2.1. Introduction.
2.2. Standards of text.
2.3. Standards orientated to web contents .
2.4. Standards of documents description.
2.5. Other standards.
2.6. Technological aspects referred to the text.
2.7. Tools for text treatment .
3. The Sound.
3.1. Introduction.
3.2. Principles of the sound.
3.3. Characteristics of the sound.
3.4. Hardware for sound.
3.5. Digitalization of the sound.
3.6. Edition of digital sound.
3.7. Sound cards.
3.8. Formats of audio files.
3.9. Sound on the Internet.
3.10. Tools for audio treatment.
4. Image.
4.1. Introduction.
4.2. Basic concepts of the graphs for computer.
4.3. Colour models.
4.4. Nature of the graphs for computer.
4.5. Characteristics of the 2D graphs programs .
4.6. Compression.
4.7. Formats of graphical and standard files.
4.8. Hardware for the obtaining of images.
4.9. Tools for the treatment of images
5.Animation on computer
5.1. Introduction.
5.2. Basic concepts.
5.3. First milestones in the history of animation.
5.4. Traditional animation applied to the animation for computer.
5.5. Animation techniques for computer.
5.6. Basic formats of files of animation .
5.7. Animation on the Internet.
5.8 Tools for the creation of animations
6. Video.
6.1. Introduction.
6.2. Brief history of the domestic video.
6.3. Analogical video.
6.4. Digital video.
6.5. Hardware for video
6.6. Video compression .
6.7. Process of video creation.
6.8. Video edition.
6.9. Video on the Internet.
6.10. Tools for the video treatment .
7. Development of an application multimedia
7.1. Concept and planning
7.2. Design and prototype
7.3. Production
7.4. Tests
7.5 Duplication and distribution
7.6 Follow-up
PRACTICES
1. Edition and Audio compression.
2. Edition and video compression .
3. Multimedia.development
Basic Bibliography:
Counts, Jr., Edward L. Multimedia Design and Production for students and teachers. 1st Edition, Pearson Education, Inc., 2004. ISBN: 0-205-34387-2.
Steinmetz, Ralf; Nahrstedt, Klara. Multimedia Fundamentals, Volume 1: media coding and content processing. 2nd Edition, IMSC Press Multimedia Series. Prentice Hall, Inc., 2002. ISBN: 0-13-031399-8.
Faúndez Zanuy, Marcos. Tratamiento digital de voz e imagen y aplicación a la multimedia. Barcelona : Marcombo, 2000. ISBN: 84.267-1244-4.
Vaughan, Tay. Multimedia: Making It Work. 9th Edition, McGraw-Hill Education, 2014. ISBN: 0071748466
Complementary Bibliography:
Luther, Atch C. Principles of Digital Audio and Video. 1st Edition, Artech House Books, 1997. ISBN: 0-89006-892-5
England, Elaine; Finney, Andy. Managing Multimedia. Project Management for Web and Convergent Media. Book 1: People and Processes. 3rd Edition, Addison Wesley, 2001. ISBN: 0-201-72898-2.
England, Elaine; Finney, Andy. Managing Multimedia. Project Management for Web and Convergent Media. Book 2: Technical issues. 3rd Edition, Addison Wesley, 2001. ISBN: 0-201-72899-0.
Barz, Hans W.; Bassett, Gregory A. Multimedia Networks: Protocols, Design and Applications. 1st edition, Wiley-Blackwell, 2016. ISBN: 111909013X
Gitner, Seth. Multimedia Storytelling for Digital Communicators in a Multiplatform World. 1st Edition, Routledge, 2015. ISBN: 0765641321
Friedland, Gerald; Jain, Ramesh. Multimedia Computing. 1st Edition, Cambridge University Press, 2014. ISBN: 0521764513
To contribute:
- to obtain the competences of the memory of the title of Degree in Computer Engineering of the USC (CG3, CG8, CG9, TR1, TR2, TR3, RI13, RI17, TI6)
- Obtaining a general vision of the multimedia world, including both the basic concepts and the different systems and multimedia environments used to show the information.
- Knowledge of the concepts, models and processing multimedia techniques of information: basic formats of information, methods of compression, hypertext models, classic multimedia interfaces, ...
- Knowledge of the development phases of a project of information multimedia.
- Control of withdrawal techniques, digitalization and processing content multimedia (text, image, sound, video...).
- To be able to make the digital processing of images and sequences of video through the implementation of new or already existing algorithms.
- To develop applications that manipulate types of different information (images, graphs, etc.).
- To use an environment of programming and bookshops to use and to implement the most important techniques used in the applications of treatment of images, graphs and multimedia.
- Oral exhibitions of the theoretical contents boosting the attention of students through curiosities and / or anecdotes related to the subject. CG3, CG8
- To develop the agenda following a rising order in the complexity of the contents. CG8
- It will be proposed seminars prepared for students on subject matters related to the list of topics which complement it departing from different premises defined by the teacher. CG8 CG9, TR1, TR2, TR3, RI13, RI17, TI6
- It will be made practical exercises that allow them to take to the practice the theoretical learned knowledge using the suitable hardware and software. CG8, TR1, TR3
-Students will develop individually a full multimedia project in which they will use the knowledge learned throughout the course. NG3 CG8 CG9, TR1, TR2, TR3, RI13, RI17, TI6
- To connect the knowledge of every topic with the others to reflect the relations among the different present elements in an application multimedia. CG3, CG8
- We're going to use the USC e-learning portal web. RI13
40 % theoretical exam + 50 % practical project + 10 % individual Work
Individual work will consist of the presentation of a report and its defense in public on a selected topic among a set proposed by the teacher or a subject raised by the student and approved by the teacher.
The practical project will consist in the realization of a free DVD which will include text, images, audio and video, etc. The evaluation of this project will be:
Developed System: 80 %
Reports of the work: 10 %
Oral Defense: 10 %
1ST CHANCE
The practical project delivery will be as limit the day of the test. The delivery of the practical project will be unique and will be used for the evaluation of the 1st I 2nd chance. The qualification of the practical project shall be final without the possibility of recovery.
If you pass the theory test and not deliver the practical project, will remain the note of the exam for the 2nd chance.
2ND CHANCE
The practical project delivery will be the day of the test as limit if it has not delivered on the first opportunity.
EXTRAORDINARY CALL
40 % theoretical exam + 60 practical project
Students must get in contact with Professor at beginning of the academic year so that a practical project is assigned. This project will have to be delivered on the day of the theory test.
In all requests admissible in the theoretical examination and practical project minimum is 4 out of 10.
Individual work is optional.
Condition not presented shall be considered only to students who do not carry out the theory test.
Qualifications of a course are not preserved for another. As a result, repetitive students will study as a student of first call.
For the theoretical classes the student should dedicate it 1 hour for every on-site hour. For the preparation of the seminars every student should dedicate to it 12 hours. For the practical works and the final work the student should dedicate 40 hours besides the on-site hours of practices . For the preparation of the examination 8 hours taking the subject up to date. That makes a total of 44 on-site hours and 69 hours of personal work.
La lengua usada habitualmente en la asignatura será el castellano.